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1. Ship modifications - in Player Features and Ideas Discussion [original thread]
how about, not a skill, but when you 1st build a ship, you can customise it, and once only. so you can adjust its stats to match what you'll do with it. so if you plan to mine or something, you reduce its speed, armour and hull, and maybe some slo...
- by Blue Stinger - at 2005.05.07 14:37:00
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2. Lub 4 drones - in Player Features and Ideas Discussion [original thread]
Originally by: ManOfHonor T2 drones ARE coming up... eventualy.. PROOF!! the t2 ogre does LESS damage that its original :P just thought i'd point that out :P <------------------------------------------------------------------...
- by Blue Stinger - at 2005.05.07 01:06:00
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3. Improve ship details - in Player Features and Ideas Discussion [original thread]
update the thorax's nose! its looking more and more like Kryten! (a badly peeled potatoe - red dwarf joke) <----------------------------------------------------------------------------->
- by Blue Stinger - at 2005.05.07 01:00:00
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4. new products for the EVE store - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Stinger on 07/05/2005 00:52:55 yeah, a starmap! i've load loads already :/ :) more cool tho and maybe a huge poster for ship listing, for each race, like a caldari ship poster. starts with a raven at the top, some vital stats,...
- by Blue Stinger - at 2005.05.07 00:52:00
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5. cargo containers... - in Player Features and Ideas Discussion [original thread]
or 20km tractor beam? :P <----------------------------------------------------------------------------->
- by Blue Stinger - at 2005.05.07 00:49:00
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6. Put those secure containers back in 0.8 + - in Player Features and Ideas Discussion [original thread]
how about, keep the giant cans (and smaller) out of 0.8+ and make mega cans! (10,000m3), and only allow 2 per corp/player, per system. for 1 week, before needing a lengthy reanchoring (10 minutes - but can't be taken during that time). just an id...
- by Blue Stinger - at 2005.05.07 00:45:00
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7. a little idea ^^ - in Player Features and Ideas Discussion [original thread]
ever played Conflict: Freespace 2? you dont wanna be around when a star goes pop. trust me... no more solar system. of all things, i tried hiding behind a cruiser in FS2. lol its like hiding behind a tree when a nuke goes off 2 miles away. (not t...
- by Blue Stinger - at 2005.05.07 00:33:00
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8. EVe Screensaver? - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Stinger on 07/05/2005 00:25:13 they'res plenty of screensaver makers out there :) gather some screenies, and the music (somehow), stick it all together and wallahh! can even pick your personal favourite images and stuff. or he...
- by Blue Stinger - at 2005.05.07 00:25:00
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9. Improved Gang System - in Player Features and Ideas Discussion [original thread]
yeah, great idea :) AND!! make gang warping, launch all ships into warp AT THE SAME TIME! :P its a pain in the ass when the frigates are 1st to go, get blown to peices as the cruisers arrive, they get blown up, as bs's arrive, then they get blown...
- by Blue Stinger - at 2005.05.07 00:22:00
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10. New Module: Warp Core Stabilizer - Projector - in Player Features and Ideas Discussion [original thread]
hey, i thought it'd be neat if there was a reverse to the warp disruptor, cos as it stands, if you get warp scrambled (even with stabs) you're screwed, the end. and for escorting, thats kinda annoying... target the hauler, jam it, kill it, escort ...
- by Blue Stinger - at 2005.05.07 00:15:00
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11. How About Some Real Player News? - in Player Features and Ideas Discussion [original thread]
its not made up really... that thing about mauraders, i saw them, would have attacked, but i was in a hauler.. lol i think they do script it tho.. not sure, rarely read it <-----------------------------------------------------------------------...
- by Blue Stinger - at 2005.05.05 22:36:00
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12. drone ship - in Player Features and Ideas Discussion [original thread]
theres an amarr drone carrier already out, but its crap. dunno if they changed it since exodus tho. <----------------------------------------------------------------------------->
- by Blue Stinger - at 2005.05.05 10:23:00
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13. Dmg changes... - in Player Features and Ideas Discussion [original thread]
I Agree too, tho frigates already can last quite a while (concidering), my taranis lasted about 15 seconds vs 15 mixed ships and drones. where as my thorax lasted 15 seconds vs 2 ravens. what would be better is making BS have a few different sort...
- by Blue Stinger - at 2005.05.05 10:18:00
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14. POS Large Beam Laser - in EVE New Citizens Q&A [original thread]
Edited by: Blue Stinger on 01/05/2005 21:04:58 i'm kinda new to POS's but why is the Large beam laser the only large pos gun that needs anchoring 3? nothing else does. just seems abit daft. (edit: Also, why after DT it seems, do all the shi...
- by Blue Stinger - at 2005.05.01 21:00:00
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15. Feature Request: Power triangle - in Player Features and Ideas Discussion [original thread]
thats quick way to put it but i saved CCP the job of having to work it out while explaining it to anyone who bothered to read this post <----------------------------------------------------------------------------->
- by Blue Stinger - at 2005.05.01 16:51:00
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16. Feature Request: Power triangle - in Player Features and Ideas Discussion [original thread]
Well you wont be able to shunt all the power to all 4 parts at the same time, and taking down 3 and putting it all on 1 wont be usefull either, cos you'd only need to take down about 1 and a half, to max out another, before it sends the surplus po...
- by Blue Stinger - at 2005.05.01 16:45:00
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17. Feature Request: Power triangle - in Player Features and Ideas Discussion [original thread]
well, maybe, lasers get damage and cap reduction (cos more powers coming from other source), hybrids get range and ROF, projectiles get ROF and tracking, and missiles get ROF, and maybe reload faster? either way, it'd be nice. DO IT CCP!! :P cos...
- by Blue Stinger - at 2005.05.01 01:44:00
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18. Feature Request: Power triangle - in Player Features and Ideas Discussion [original thread]
how about, if you shut a system down (or close to offline) it takes yonks to power up. but a quick tweak either way should take about 5-10 seconds? and yeah, shields would need a major boost, to recharge, and HP, maybe even reistance aswell. and...
- by Blue Stinger - at 2005.05.01 00:57:00
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19. counter measures - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Stinger on 01/05/2005 00:49:20 theres defender missiles or anti-missile-missiles.. load them into a rocket or missile launcher and fire away.. takes 1 to take out a rocket, light or heavy missile, 2 take out a cruise, and 3 for...
- by Blue Stinger - at 2005.05.01 00:47:00
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20. POS Refit bug, anyone else get it? - in Issues, Workarounds & Localization [original thread]
hey, my corp got a shiney pos awhile back, and i went upto see it and thought OOOH nice, got the roles to refit, and bam... took modules off, nothing went back on. my ceo hopped in my geddon, worked fine, i got back in, bam, nothing... i stole the...
- by Blue Stinger - at 2005.04.30 23:27:00
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